Game thread: Minnesota vs. Rutgers [12:00 PM EST]

2022.01.22 13:00 NCAABBallPoster Game thread: Minnesota vs. Rutgers [12:00 PM EST]

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2022.01.22 13:00 rtbot2 Robot vacuum cleaner escapes from Cambridge Travelodge

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2022.01.22 13:00 Esky73 CAMINO HACIA LA LIGA - Pokémon SOULSILVER RANDOMLOCKE - Ep: 34

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2022.01.22 13:00 NCAABBallPoster Game thread: Texas Tech vs. West Virginia [12:00 PM EST]

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2022.01.22 13:00 Arnadus [SOL] Solana. Price ↘ -1.56% in 15 minutes [+ 2 others]

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2022.01.22 13:00 AztecGallo What won't be happening now that Simon and JJ live separately

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2022.01.22 13:00 Powerful_Good_4854 Is going to fast necessarily a bad thing? Relationship wise, what is going to fast?

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2022.01.22 13:00 NCAABBallPoster Game thread: IUPUI vs. Northern Ky. [12:00 PM EST]

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2022.01.22 13:00 bookworm6879 Preston Burke Appreciation post. He is overhated imo. He is such an interesting character

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2022.01.22 13:00 Esky73 CAMINO HACIA LA LIGA - Pokémon SOULSILVER RANDOMLOCKE - Ep: 34

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2022.01.22 13:00 TheCoder55 A cursed mind - Downfall. (Part 3

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2022.01.22 13:00 Lukeheree anon goes to a party

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2022.01.22 13:00 AnimatedPixelArtBot Inner Machinations

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2022.01.22 13:00 MerrimanIndustries Dawn at Yosemite (studio scene) [A9 + 24-105mm]

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2022.01.22 13:00 Splattered_Smothered Recently my wife asked me "Do these jeans make my ass look big?" I answered honestly and said "Yes." She then proceeded to kick me in the balls so hard that they now rest in my jaws. How do I return my testicles to their anatomically correct location, and how do I avoid this outcome in the future?

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2022.01.22 13:00 Esky73 CAMINO HACIA LA LIGA - Pokémon SOULSILVER RANDOMLOCKE - Ep: 34

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2022.01.22 13:00 MaltoonYezi How could one learn programming and become a software engineer? (Part 2)

Note 1: I do not claim to know "the right" way to learn to program and become a software engineer, neither do I claim that the post is accurate.
Note 2: The post got so long, it had to be broken down into 2 parts
Part 1; Part 2
Should I start learning all of these, right away? If you've read the 1st part of this post (and I highly recommend reading the 1st part before reading part 2), you might have noticed the vast amount of skills and expertise one has to possess in order to be good at programming and software engineering.
That list of course is not complete. Your own set of required skills would heavily be depended on the area or industry you are working in, projects you are involved in, latest technological developments and environment, personal circumstances, and interests
I am asking you, please
Do not be overwhelmed by how much one has to know and be proficient in. In fact, It's not really necessary to learn these skills, at the beginning stage of the learning path. In some ways, It's even harmful to do this.
We all have limited time, that cannot be recovered back. Learning (and basically doing anything), takes time that has to be allocated into the activity. Think about this as an Opportunity Cost problem. An individual only has a limited amount of time at disposal, 24 hours a day. With time being a scarce resource, the person has multiple choices to which the time could be allocated.
If (for example), option 1 would be chosen to be spent the time on, it would mean that option 2 wouldn't be chosen and realized. The potential benefit that would come, after option 2 is realized, in case option 2 would have been chosen over option 1, would be called the Opportunity Cost of the option 1 being chosen and realized.
For another example, If a student chooses to learn testing tools over Data structures in Python for the whole month, the student would have missed out on learning Python DSA, for that month. However, the student will be knowledgeable and experienced in testing tools.
One question comes to mind. Will the student really need these testing tools skills?
How could one start learning? Basically, to start, It's enough for a beginner, to just pick a programming language, and learn the syntax and basic data structures and algorithms (Variables, Loops, Condition statements, Operators, Arrays, Lists, Classes, Functions, Objects, and maybe something more).
The important part of this is to not just read and watch, the tutorials straight through. The student needs hands-on experience. The more you program something yourself, the better you become at this.
You've just learned about a concept? Make a simple program that contains it. What's also important is to not just rewrite the code featured in a tutorial, but to come up with something yourself that implements the newly learned concept. A simple idea that usually does not exceed 100 lines of code.
Please remember that tutorials are not the only way to learn something. Here's what potentially could be used:
1) Books - What I notice, every time reading something from a book, is that the information that has been read, stays in the head better than the same information learned from a video. Also, It oftentimes gives a more detailed and down to incremental elements explanation of certain concepts, things and etc.
There are actually studies to confirm this: 1, 2
2) Tutorials (video and text-based) - You probably know that there are plenty of these online. Most of these tutorials can give the essence of a certain concept, principle, and technology. It can also guide a student step by step through a set curriculum or a project/app building process
A good source of video tutorials is FreeCodeCamp
A good source of text-based tutorials could be GeeksforGeeks and learncpp.com for C++
3) Coding problems/tasks - a separate set of coding exercises for you could do something different than those featured in tutorials and books.
The tasks give you a description of a problem that needs to be solved. Most of the time, they are not solved with a single individual "right" solution. Every single solution can be unique, and the focus is generally placed on the fact of solving the problem in the first place.
There are websites that can give some coding problems like LeetCode, HackerRank, CodeChef. For C++ there could be Practicy , Exercism , Edabit , W3resource
There is also a subreddit dedicated to giving coding challenges: dailyprogrammer
4) Mentor - Consider getting yourself a mentor. This could be anyone who is able to aid the process of learning. A mentor is usually someone who would be helpful if there are some bugs, stuck situations, or general misunderstandings in the process of learning programming.
A mentor can be generally found among the faculty of a college you are attending, among friends, relatives, work colleges or a mentor could be hired
About the process During the process of practice and learning programming, data structures, and algorithms a student will be creating new code and notes.
What could be done to all of these incoming new code and code files, they could be combined. If there's a code file that features a newly learned concept, and there's a second file that has a different concept in it, It's probably good to combine the code from these 2 files (or more), into a single program.
What will be good with this kind of practice is that the student would be working with the code with which the student has learned a concept, again, and again. The student will have to go through that created code reiteratively
The "combined" code and files could be combined into even bigger files and repositories. This way new libraries could be created. After learning new "clean" and "efficient" techniques, practices, what could be done is that the methods, classes, etc., that were created by you earlier, could be "reMade", "reCoded" and generally changed into something that works better for yourself, and into something more professional.
After some time After some time passes, a student may have already gone through a lot of tutorials, books, challenges, etc. There are tens and hundreds of different projects, code files, and notes. You feel yourself more confident, in the Programming language and DSA.
Maybe it is time to create something on your own? A bigger project, that has the capability of providing real benefit to people and organizations. Maybe you wanted to create a website? A mobile app? A game? A program that helps with or does a specific needed thing for a user? A program that solves a specific problem in one area or another?
All of these projects, code files, notes and etc. are the record of your experience. You can go back and look at how you've learned a certain concept or how you've solved a specific problem in the past. You can gather and use that code in your "Big" and "Real" project that you're aiming to realize.
Here's what a programmer that does something like this, oftentimes faces with. The programmesoftware engineer has a general idea. That idea is (what I could describe) a starting point for creating a model of the application that needs to be created. It is a "Plan" of how everything would be done, and how everything is designed in the application. At this stage, the student/programmeaspiring engineer would determine and probably already know the set of technologies that would be used and involved.
During the development stage, you would face a need to use a technology that you don't know or have no experience working with. What do you do? You learn. Not the whole thing, but a specific part of the technology that will allow you to get the problem solved. To get the job done. In this case, you will be learning something that you really need, and additionally, you will be getting practical experience of using that technology in a real project.
It's not to say there won't be any bugs. There will be. A ton of them. With these bugs, you will be learning, and training to solve these bugs and problems. That's how you could strengthen debugging and problem-solving skills!
After the development phase, there is a need to test the application. Again, don't rush into learning everything about testing. Just take some quick tutorials and get some basic testing tools. Don't get too deep into this.
The same thing could be said about Implementation.
Hey! Don't be alone! Perhaps you wanna bring a friend or a colleague or a number of them into your project. Another person/people. Someone (or Someone(s)) you are comfortable working with. That would boost the process and will allow to get things done faster. Perhaps, if you have a consistent plan (a model) of the project, you can delegate workflow of the ones that are also involved, into certain parts of the project (or to certain stages of the process). This would improve Team working and Leadership skills
At the end, when the project is done and ready, you (and the colleagues if there are any) have a choice of what to do next with it...
What happens after everything is completed and what to do with the project that is finally built and implemented? You decide..... (read more in Highlighted below)
Why is it all needed? When I first got into college, I quickly realized certain things:

  1. It is pretty hard (in some circumstances even next to impossible), to get a job/internship without a visible portfolio (track record) of coding projects, or famous profile in the industry, or connections in the company you are applying to
  2. Whether you are in college or not, in order to become good at programming and learn to be a software engineer, the main effort has to come from your side. You need to really want to learn programming. There has to be real effort and workflow, initiated by you, dedicated to learning new languages/principles/technologies and building projects outside of any group/classroom/lecture.
  3. One of the most important skills in software engineering is the ability to learn fast. The engineer has to be comfortable adapting to new environments, learning something that the engineer doesn't know, quickly, and oftentimes be able to solve issues/bugs independently (by oftentimes I mean simple bugs, in more complicated situations don't be afraid to collaborate).
More in Highlighted
Highlighted 1) Projects and portfolio.This is the point that's been highlighted in this post multiple times.
The projects that you've completed (alone or with a team), basically serve as proof, that you are capable of creating new applications and products. These projects would constitute what can be called a portfolio. A set of projects that you've completed or that you've been working on or that you've contributed to.
It can be uploaded to GitHub (or other platforms), and/or be implemented in the form of a ready-ship product (that simply means that the product is ready to be used by a user and can be accessed by a user at any time).
The important part of starting to build projects and making a consistent portfolio out of them, is to just start. Don't be afraid that the code and the project may look messy and unprofessional. If it works as intended at the end of it, then for a beginner programmer, it is already a win. Remember the goal, is to create something that works and brings the desired benefit to the user (or other programmers). There's always a better way the project could have been built, and there's no way of it being the most "perfect".
Something similar was mentioned by Patrick Shyu
2) The main effort has to come from your side.
The truth about higher education is that it may offer different prospectives. From the academic side of the college experience, the good thing is that the curriculum plan has nice consistency, and structure.
Depending on the college, most of the time the curriculum plan is designed to:
  1. To give the student a specialization. To give the student the required amount of lectures, coursework, and lab work to prepare the student for working in a specific industry. Or at least build the introductory foundation for the field. However, sometimes the efficacy of the academic programs in this regard, is questioned.
  2. To prepare the student for graduate studies. It is especially true in the pure science field like "unapplied" physics, biology, math, etc.
  3. Something in between
In software engineering, there are its own aspects. The academic program may eventually teach the student some fundamental computer science principles (like discrete math, hardware architecture, algorithms, and other fundamental things). Most of the time, It gives a course on some programming language (Like C , Python, and/or web development).
It is important to note that the college courses on programming and programming languages, are oftentimes outdated, are likely to use outdated technologies, or are aimed to just give you the "general introduction" to programming as a whole or to a specific part of programming.
That's why It is important that the main effort has to come from the student's side. No one is going to make someone a programmesoftware engineer unless the student puts real time and effort into this.
The college curriculum may serve as a guide map for your learning process, It's good to keep that in mind
3) The ability to learn fast.
There are 2 key points:
  1. Let's say you are good at Python. Whether you are working on an independent project or working for an employer, most likely Python is not the only thing you'll need or use.
The set of technologies required for building a project , should be determined by you. So if you want to complete the project quickly, the things that you are going to be using also have to be learned quickly.
The employers would also need some additional skills from an employee. If you've ever searched for "Python developePython engineer", what could be noticed is that often there will be additional requirements in a job posting (They could be SQL, database knowledge, some C++, Web services, APIs, Linux and etc.)
Sometimes, the employer may expect you to learn new technologies while you are already employed, so that you can get to work with the technology , as soon as possible.
  1. The industry is constantly evolving. That means that if an engineer does not constantly learn new technologies, its new versions, the skillset of the engineer may become outdated.
What's more? As a tradeentrepreneur, technical proficiency and the ability to be involved in the creation of the product myself, is crucial for me to make new projects and launch new startups
but in case everything goes bad, I would need to search for a job.
Is the skillset for building projects related to the skill set needed for a job?
Yes! It's good to ask this question. Why does an employer list a certain list of skills in the job postings? The answer is that the employer assumes that an individual with the required skillset will be able to work on applications and problems that the employer needs to complete.
Essentially, the same skills that allow you to build your own projects are oftentimes the same skills that will be needed for employment (mostly If the project and the job are in the same industry).
Your skills are not valuable because someone needs them or someone is willing to pay for them.
Your skills are valuable because, with them, you are able to build real products\projects that offer the real benefit to the end-user. In a team or independently.
This is why it is important to build the skillset you really need (that will definitely be used in practice). The same thing says Brian Wong
I guess it's always good to keep the mind in the right direction...
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2022.01.22 13:00 qznc_bot2 Linux on a 486SX

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2022.01.22 13:00 AnimatedPixelArtBot Cozy tavern

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2022.01.22 13:00 Otherwise_Basis_6328 Anthony Menzia - Am Fam Clam Slam

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2022.01.22 13:00 shman2k Senior Backend Engineer (Remote, even after COVID)

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2022.01.22 13:00 Esky73 CAMINO HACIA LA LIGA - Pokémon SOULSILVER RANDOMLOCKE - Ep: 34

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